Mal’s Second Space

October 30, 2007

Scare Stories & Telling Tales

Filed under: Uncategorized

Paedophiles Operating in Second Life

Oh - I hate this stuff. Both ways you care to look at it.

Were that the world be without these brain-warped people, since it is distressing to think they live amongst is - whether in the real or virtual world. Were too that we were not subjected to the likes of Murdock media that will sensationalise the trivial for the sake of market penetration and political favours. This is a story to rightly stir our emotions whilst giving creedence to a highly suspect campaign by government to continue their mass-surveillance agenda under the disguise of public interest. They have done before with the web and clearly don’t want to get left behind again - so they use the same ruse for the metaverse. It strikes a deeper chord than abstract threats like "terrorism" or the business of afterlife propaganda that is the lifeblood of organised religious interests.

But check out the link. "The Business" seem to have grasped the importance of virtual worlds and their commentary in providing their own link to Sky News at least offers some moderation. The fact is it is rare indeed for children to get into the adult grid of Second Life and almost impossible for any adult to get into what they call the "teen grid". For better or worse. The extraordinary coder, 15 year old Katherine berry, has become dejected with her world - one of the main reasons being that this highly intelligent "child" cannot enter the serious realm occupied by what are, to all extents and purposes, her peers. I have reservations about the behaviour of some adults in Second Life - I have little interest in "gaming" anyway, but some of the role-play enters the realm of absurdity. Yet then again, a non-creative person might apply similar criticism to some of the wonderful art installations and pioneering architecture found inworld. Each to their own.

I am all for a little policing - something democratically structured by and for the residents of the metaverse. They are the pioneers of what in effect will be a new kind of society with immensely powerful communication facilities and a non-circumscribed agenda. I believe the majority of people are good and will always see sense, regardless of whatever extent they use this virgin territory to play out their own fantasies. It is electronic life and need not be encumbered with the more nonesensical traditions and regressive bias of the real world. It augments reality and also offers a greater or lesser degree of immersion according to personal taste and circumstance. It is a work environment but also a leisure playground - were it not for the continuing task of supporting our organics it could almost be "another" life.

At the same time it can be sadly reflective of real world life. If the two grids ever merge then addressing the co-existence of adults and children will need to be addressed. So too if we see the linkage of Second Life with other present and future metaverses. But this is hardly an epic notion - they have existed side-by-side since the dawn of the human race and would seem to be the natural order of things. Of more immediate concern should be the realisation among adults that each and every avatar is representative of a real person and as such should be no more abused inworld than out. People will argue and may be forced to "agree to differ" as the saying goes - but that is half the fun and value of what is a highly social space.

I will mention no names, but two inworld personalities I like a lot have recently fallen out. They used to be a good mix - both following different agendas, but meeting and discussing on common ground. But then it all seems to have become uncomfortably serious - instead of "agreeing to differ" their separate agendas have become a barrier to discussion - a wall between them if you will. I don’t like to see it, but maybe it is symptomatic of how powerful this medium has become that it all too eaily reflects the kind of inter-personal conflicts which plague real life. Yet this need not be the case.

One extraordinary facet of Second Life is the general lack of any real predjudice amongst its inhabitants. People express themselves however they want - in both appearance and their articulation of themselves. However bizarre by real life standards, it does not seem to be the perceptual barrier that aspects of oneself create in reality. Even where behaviour seems contary to accepted notions of intelligence and conduct, it is often tolerated (even accepted) on the unstated understanding that we may be missing clues about that person that would in the real world be apparant. Instead we take them at face value and our new society is better for that. The image we create for ourselves means a lot, but most of us know better to assume what we see is the heart and soul behind the avatar. Despite incredibly powerful tools, we are still learning to communicate in any entirely new way and must make allowances for that.

If friends fall out over what is mere trivia in this world, it makes me worry about what is in store as virtuality rapidly expands and embraces the mainstream. The future will see all sorts of new invasions - some welcome and some less so. As the population increases, it will largely because we can demonstrate the metaverse is a compelling evolution of human-to-human interfacing, not just a digital one. It is almost our responsibility as those already living and working inworld that we adopt a fair and equal attitude to others. We will be the example - the foundation on which future online society is based.

It is no time for petty squabbles. It is a time to prove our collective ability to make the metaverse a peaceful and welcoming place in which the scare stories of the technologically-retarded can be buried in the archive of nonesense.

October 23, 2007

London Sparks

Filed under: Uncategorized

 

Funny old thing - it’s London and I live here. Suddenly the virtual world has descended in real life. I’m almost tempted to press the old "Turbo" button on the organics and hit the RL sim - but if anything, there is just too much going on.

We start the week with a games conference which includes massive emphasis on virtual worlds and we end it with the Virtual Worlds Forum. It seems our US friends in San Jose are considered persona-non-grata for the latter since they are direct competition, so they have retaliated by setting up shop in a hotel just down the road. Woot! More than likely I will ignor anything that doesn’t get presented either inworld or on the web.

I see from the Twitter feeds that a few are beginning to land in the vincinity, so we’ll see what’s what. Dang - why can’t they do this stuff in the summertime! Either way, I find my concentration suffers at such events. I almost ended going to the forum to report for SLNN - in retrospect they have escaped the likelyhood of my falling asleep on assignment.

I will say that the forum has dug out some bigwigs from the mainstream and that should be enough to get some serious media attention. Rumour has it the BBC and National Dailies are in "advance-compile" mode even as I write. Oh yes - and there’s some TV programme tomorrow too - or is that just USA?

Then again, maybe I should give that malfunctioning RL sim it’s own second chance. Even the metaverse gets sad at times - it looks like two friends have just seriously fallen out. Here

That life i guess - second version that is.

PS: Just started reading "Second Lives" - a recent book by Tim Guest. It’s a biographical account of an extended period spent in SL and makes good reading in so far as those old "paper" thingies go. Check it out. 

 

 

 

October 16, 2007

Virtual Woes

Filed under: Uncategorized

 

Second Life is an immersive experience however much we may consider ourselves "Augmentalists" in the first instance. No better evidence of that that the shock I suffered last night. Happily working away in my new virtual ofice area, the world suddenly started to come apart at the seams. This was no lag problem, the "usual glitches" or impending crash - this was something all together more serious. Panicked to the degree of absurdity, I did what any sensible person would - immediately quit the viewer program until I could get my thoughts in order.

 

As it transpires the event was serious - but also an accident. It seems our land was in the process of being "deeded" to our group and the process was not taking into account the individual partitions that had been constructed in the build process. As a result, default prim limitations were imposed on our individual partitions - which in the case of my office area meant a random number of objects were "de-rezzed" and returned to various peoples’ own inventories. It was an indiscrimate process which resulted in losses of both furnishings, scripted objects and indeed parts of the very land fabric itself. For something actually standing in the centre of things as it happened, the effect was like a virtual earthquake. Not an experience I would wish on anyone.

 

At the end of it all it looks like a load of rebuilding will have to start soon and a lot of last week’s efforts will have gone to waste. It is symptomatic of the fraglity of this new world that such things can happen and that there is no recourse for compensation or any method of rolling back to a previous configuration. It is probably the most compelling reason for needing our personal spaces available offline in some fashion - I work seriously within the interface and this was like seeing the destruction of my desktop and operating system in front of my eyes.

 

It didn’t help that we had a web disaster over the weekend too. The Web2.0 facility called Afeeda went out of business at the end of last week. This company had been handling the aggregation of all my feeds for Second Life and despite the fact it was getting spammed a lot, was an invaluable resource. I am now working overtime to locate all the individual feeds again and add them separately to my bloglines interface. Only when this is done will I attempt to create a new aggregated system to replace the published instances of the previous Afeeda stream.

 

All this of course gets filtered by hand with the best links going up to my "Twitter" feed at http://twitter.com/malburns where I quite literally broadcast throughout the day. I gather from my subscribers that this onslaught dominates their readers, but it seems more people value it than the other way round. Which is a relief! The new office also displays the constant twitter feed as a newscreen inworld - although as of the time of writing, that has been another casualty of the aforementioned assault. Let’s hope we get everything restored soon.

 

In other developments I started an inworld group last week. Although based at the new office it is really a separate idea. Media is exploding in Second Life. Also, any notions of the world as a counterculure can rapidly be laid to rest as Second Life prepares for a massive influx of new residents together with increased compatibility with parts of the web and other metaverses. Hopefully the changes won’t happen too rapidly for proper assimilation, but we can expect to see much greater partitioning of activities inworld, together with a greater volume of information flying around.

 

My thought was to provide a group for selected avatars in the forefront of information processing where high level events and developments could be discussed, exchanged and be re-distributed by the individual members - thereby filtering down the line into more specialised areas of the creative arts, industry and general commerce. Not a press club (there already is one) nor an elitist cliche of "movers and shakers" - but something more akin to a manageable-sized forum for the various hubs that already exist in a rapidly evolving new society.

 

So a busy and frantic time all round. Plus doing a bit of promotion for an incredible RL performer called Leslee McCarey who has just made her highly successful inworld debut. Her next gig is at the Woodstock Sim at 11am SLT next Sunday and is well worth your attention. She is also joining Juel Resistance for a smaller event tomorrow at Juel’s own place. You might even get into that.

 

Without the music in Second Life I would probably be growing frantic in the face of onstacles we seem to encounter every day. Not just the performaces, but the club with streams and the amazing use of ambiant sounds that help create realism inworld. Good reason to check out what Chris Hambly (audio Zenith) is doing at the Audio Sim and Dizzy Banjo is doing with his new inworld group, Metamusic. We live in exciting times - that is for sure.

 

So intil I feel like another rabbit … 

 

AFK! 

October 9, 2007

Gigs played from home

Filed under: Uncategorized

This article isn’t new but is an interesting read nonetheless. Music events are a big thing in the world of Second Life and this looks at what it means for just one performer.

These Musicians Play Bars Without Leaving Home

Moveable Life

Filed under: Uncategorized

Katherine Berry got there first (see previous post) but another company has also jumped into the act. Whilst this one has a more compelling interface one has the impression that what’s under the covers is not that efficient. Very slow, but early days yet. 

Enter Second Life with your Web Browser; No Installation Needed

AJAX Life

Filed under: Uncategorized

Ajax-Life is a web-based portal into Second Life with access to the world’s communications function without logging in to the main client software. Astonisjingly, it was developed by a 15 year old girl here in the UK. The link below tells more. 

AJAXLife Second Life client by 15-year old female developer » VTOR - Virtual TO Reality

October 8, 2007

Nanotechnology and Second Life

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Heaing towards a very serious future here. A fascinating piece from Tish Shute. 

UgoTrade » Blog Archive » Nanotechnology and Second Life

DoFollow and free link juice

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Chino Yray dot com, a blog that helps you earn free linden dollars is giving away L$5,000 linden dollars! To enter, just subscribe to his blog here or earn more entries by writing about his contest as well. Now give me the money!

DoFollow and free link juice | Chino Yray Dot Com

 

Un-Day at Salmon Bay Beach

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A link to a good write up of the weekend’s benefit event. A fine turnout of musicians and plenty of other activities made it a real hit. 

 
Un-Day at Salmon Bay Beach review from Second Arrival

October 3, 2007

Week in SL - 4

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